Manual of the Eldritch Arts
by Belasco DiMera Giovanni

1. Introduction
A note from the author about the authority of this book. 

In order to create the magic system used by Belasco I pooled ideas from three different game systems. 

The primary mechanics and baseline for this essay is based off of the Marvel Super Heroes Role Playing Game.  A vast majority of this information comes from that system and those comics.

  • The spell schools and many of the spells descriptions included came from Dungeons and Dragons.  I also utilized some of the mythology written for this game about the planes, etc.
  • Finally we have some of the mythos from the Palladium Role Playing Game and the Rifts background.  Things such as the Splugorth, and Atlantean Stone/Pyramid Magic came from those books.

It is no accident that I left out White Wolf’s Mage stylings.  While I enjoy Mage the Ascencion a great deal, I felt that a more traditional magic system with structured spells and schools of magic was more appropriate for the setting of Wayrath.  With the exception of the description of the Oracles, I do not believe I used anything from that game at all. 

It was not my intention in any way to infringe upon the copyrights of the above published works.  I cite them here in an attempt to give credit where credit is do.  Although this work may be unique, it is not entirely original.

2. The Ways of Magic

a. Introduction to Magic
b. Manipulating Magic
c. The Many Majiks
d. Grimoire Proper

3. The Planes

a. Dimensions and Dimensional Travel
b. Introduction to Entreatiing
c. A Guide to the Planes
d. A Guide to Planar Beings

4. Enchantments

a. Magic Items
b. Creating Magic Items
c. Notable Magical Items

5. Notable Masters

a. Manshoon
b. Lord Splynncryth
c. Raistlin Majere/Fistandantilus
d. Halaster Blackcloak
e. Elminster

6. Glossary