Belasco DiMera Giovanni
+Charmed Italian Gentleman+
Character Synopsis
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This character was originally created for
play in the Chathouse's East Wing, particularly the Vampire Court
Room. He was a gypsy ghoul to the Giovanni Clan, and eventually discovered
his magical prowess and became a mage. He was notorious for his "luck"
and managed to survive the Time of Judgment which ended White Wolf's
World of Darkness. Since then he has had many adventures through time
and space, and there is little telling where he will turn up next.
He is no longer a White Wolf character,
he has learned too much and been too far for that. I have included
some stats for his abilities in the Marvel Super Heroes system for
scale only.
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FULL NAME: Belasco DiMera Giovanni.
TITLE: Archmagus.
CLASSIFICATION: Master Level Magic
Manipulator.
NATIONALITY: Unrevealed, probably
Italian.
PLACE OF BIRTH: Unrevealed, probably
Italy.
OCCUPATION: Master of the Tower
of Wayrath, Adventurer.
KNOWN RELATIVES: Amaria Belzio
Roma (Mother, deceased), Marco Giovanni (Father, deceased), Don
Dante DiMera (Uncle), Christian DiMera Giovanni (Son, missing),
Andora Marchion Roma (Great-grandmother, missing).
AFFILIATIONS: Associate of the
Zhentarim, Former ghoul to Madeliene Giovanni, Former servitor of
Lord Splynncryth of Atlantis.
EDUCATION: Business degree from
Yale University, extensive training by the Giovanni Clan in Necromancy
and underworld operations, tutelage in magic at the "hands"
of Lord Splynncryth.
BASE OF OPERATIONS: Tower High
Sorcery in Wayrath Forest (He controls a Room in Chathouse's East
Wing, this is not the original Tower of Wayreth from the
Dragonlance novels, merely a copy created at some point in the wing's
history by Justarius its former master).
ELEMENT: Entropy.
DEITY:
Belasco was raised a Roman Catholic, and remains so in his own way.
STARSIGN: Unknown.
DESTINY: Unknowable, Belasco
has become the embodiment of luck. His destiny is ever-changing
with each new twist of fate.
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PERSONA: Belasco is notoriously
hard to read, and difficult to predict. He has spent years perfecting
his poker face and learning to deal with creatures from many different
planes. While he appears calm, and gentlemanly even going so far as
to offer assistance to those in need at no apparent cost, he is also
capable of callous violence and destruction when he feels it is necessary.
He is the epitome of Chaos, having no leaning towards law, order,
good or evil past that which fits his ever-changing mood.
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PHYSICAL TRAITS: Belasco appears
as a distinguished middle-aged Italian man. He is in excellent physical
health and has the physique of an athlete perhaps half-his apparent
age. He is considered handsome by most humanoid standards, and his
scintillating magical aura has enthralled many a mystic who has gazed
upon it. He wears his hair short, with only a small amount of bangs,
closer still on the sides where it has begun to gray. He frames his
ever smiling mouth with a neat goatee and keeps the rest of his face
razor smooth. His grooming and dress are impeccable and befitting
one of his station. He prefers to wear expensive Italian design suits
under his robes and vestments with equally expensive Corinthian leather
footwear adorning his feet.
Charmed One
(Outsider)- Belasco is no longer a true human, but something of
a planar being. As such he is immune to aging, and all all enchantments
that affect "persons" and any other spell or power specifically targeting
mortals.
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Height: |
6 feet 2 inches |
Weight: |
180 pounds |
Eyes: |
Shifting Blues |
Hair: |
Graying Black |
Fighting: |
Excellent |
Agility: |
Good |
Strength |
Typical |
Endurance: |
Remarkable |
Reason: |
Incredible |
Intuition: |
Amazing |
Psyche: |
Unearthly |
BATTLE
ARTS: Belasco is skilled with his fists as well as most small
arms. He has spent lifetimes at war and although he usually relies on
his magical arts in battle his other abilities should not be discounted.
He has the benefits of being trained by some of the finest warriors
in the service of Lord Splynncryth and the Zhentarim.
MAGICAL ARTS: Master of Chaos and
the Eclectic School of Magic. Belasco Giovanni has access to most magical
spells and enchantments. Belasco is also a Disciple of the Tantric Arts,
well trained in Giovanni Necromancy and is capable of making numerous
magical items and potions. Belasco possesses a copy of Manshoon's grimoire,
in addition having spent time apprenticed to Lord Splynncryth himself
in Atlantis. The volume of spells available to him is immense. Those
listed below include his more common and preferred spells, but in no
way is this list exhaustive.
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SPELLCRAFT:
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Personal Spells -
These are spells that draw upon Belasco's personal power, and
as such require little concentration or fanfare to cast. He can call
upon these powers with no words of gestures at all.
Alter
Appearance - AM: Belasco can change his own appearance as well
as the appearance of those in the same area. This is done through
the use of powerful illusionairy magic.
Eldritch
Shields - MN: Belasco is extremely talented at the creation and
maintenance of Magical Shields. He can use these to block all manner
of physical, energy or magical attack.
Karmic
Field - AM: Belasco's personal enchantment spell. This field
reflects attacks back upon the attacker using a Karmic Toll. Basically
fate pays them back for their ill-intent.
Levitation
and Telekinesis - IN: One of the most basic tricks of magic is
moving objects without touch. Belasco can manage up to 10 tons of
weight without too much strain, though he has been able to manipulate
a ship weighing close to 50 tons when focusing his full will.
Telepathy
- UN: Belasco has spent many years learning to read the forces
and individuals around him, he is capable of reading the thoughts
of any being he is aware of, as well as sending thoughts or suggestions
to them. With a greater amount of concentration he can even subvert
their will and make them his puppet.
All other personal spells he may use are of a Incredible power rank.
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Universal Spells -
These are spells that call upon the energy of universe, as such
they require a bit more hair-pulling and jumping about.
Clone
- AM: A trick learned from Manshoon's Grimoire. Belasco can magically
create a "clone" of himself or another being, this clone
can then be awakened, or kept in stasis to await a possession by
another consciousness.
Eldritch
Beams/Bolts - AM: Belasco is proficient enough in wielding magic
as a weapon to hurl bolts of Fire, Ice, Lightning, Raw magical energy
(often called spellfire) or Entropy.
Hexes
and Curses -UN: He is capable of changing the luck of someone
or inflicting profound and permanent curses.
Illusion
Generation - AM: Belasco is skilled at creating and manipulating
illusions, he can make images large enough to cover a keep, and
convincing enough to fool even the sense of touch. However, his
illusions are based off of Fae Glamour, and are instantly destroyed
when they come into contact with Cold Iron.
Teleportation
- UN: Capable of transporting himself and others to any location
he is familiar with, or can see. Blind Teleports are possible, but
become more dangerous the less he knows about the destination. He
usually calls upon The Amulet of Eyelor to scry the location prior
to arrival.
All other universal spells he may use are of an Amazing power rank.
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Dimensional Spells
- These spells draw their power directly from a planar being,
as such they can be extremely powerful. They require a proportionately
larger amount of work to cast, as well as exacting a price from the
being invoked.
Binding
Magics - AM: By invoking the powers of Cytorrak Belasco can cast
powerful binding and warding magics.
Dimensional
Aperture - MN: Belasco can open rifts by invoking the secrets
of the Splugorth.
Enchanting
- MN: Belasco can call upon a large number of forces to create
or enchant items.
Healing
- IN: By calling upon Splynncryth's knowledge of Bio-Wizardry
he may heal wounds in himself and others.
Scrying
- UN: Eyelor grants him the ability to scry upon anything in
the world he currently occupies.
All other dimensional powers he may use are of an Monstrous power
rank.
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Contingency Spells
- These spells are precast and set to go off when certain circumstances
are met.
Astral
Transfer: This spell is triggered by Belasco's death. Once dead
his spirit will immediately be transferred into one of his clones,
much as the great Manshoon of Faerun intended to do before the time
of Troubles. Belasco has perfected this spell, though he has yet
to test it.
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Permanent Enchantments
- These spells have been enchanted upon Belasco so that they are
permanent.
Darkvision:
Belasco is only human after all, this spell allows him to see
in even magical darkness.
Protection
from Normal Missiles: No non-magical missile can strike Belasco
until this enchantment is dispelled.
True
Seeing: Belasco can see the invisible and planeshifted.
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WEAKNESSES:
Window Eyes - Looking
into Belasco's eyes is like looking into a window, they reflect images
into his soul and could be used against him if they were understood.
Examples include flames when he is angry, a sea storm when he is sad
etc. However, it is not wise to stare too deeply into the eyes
of an archmage.
Outsider - Can
be hedged out by Magic Circle against his alignment (Chaotic Neutral)
and other spells designed to deal with Outsiders.
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WEAPONS AND ITEMS:
Magical Items: Belasco
possesses a large number of magical items, and is capable of creating
original works. Below are a listing of the more common items he uses
from his vaults.
Magical
Vestment - This golden vest is laced with arcane symbols
and devices, it is worn over his suit provides the following: Protection
from all Mind-Altering Spells and Life or Level Draining Effects.
It can also create a field of protection on command.
Robes of the Vishanti (Artifact) - These simple yet extravagant
blue robes are an artifact, making them completely indestructible.
Wearing them allows flight and levitation at incredible speeds,
provides impressive protection against hostile magic. These robes
are also capable of animating and obeying mental commands from anywhere,
although doing so requires him to concentrate, making additional
magical workings more difficult.
Amulet
of Eyelor (Bio-Wizard Artifact) - Radiate a blinding light
allowing Belasco to see through disguises and illusion, invoke images
of the past, and track physical and ethereal being by their psychic
or magical emissions at UN. Any beings following exposed to this
light are at -2cs for all of their abilities and spells. Gives +2cs
for Mind Probes, Mental Control, and Telepathy.
Bucknard's
Everful Purse - This magical purse is capable of creating
currency of whatever type is needed. Though it will never create
vast sums of wealth, it can create enough per day to pay the mage's
expenses.
Eye
of Eyelor (Bio-Wizard Artifact) - Detect powerful magic around
the world, pinpoint the user, and reveal his or her presence. View
other dimensions that the user has been to, or has knowledge of.
Scry on individuals the user has knowledge of. This device may also
act as a Crystal Ball for Divination purposes.
Manshoon's
Grimoire - One of the greatest books of spells on Faerun.
It was taken from one of the Clone's of Manshoon whom Belasco killed
for Splynncryth.

Manuals of the Eldritch Arts - Belasco's manual of magic,
this book explains in detail the basics of working magic. It was
written for his apprentice's and he is constantly updating the master
copy. Each apprentice's copy will only reveal the knowledge he has
deemed them worthy of, whoever with each bit of increased understanding
additional pages will reveal themselves. It is unknown what other
magic these books contain, as Belasco is notorious for including
hidden enchantments in all of his creations. (You may read a portion
of this work by selecting the tome to the right.)
Ring
of Sequencing - Capable of holding and instantly casting
3 Spells in sequence, Currently: Mirror Image, Blink and Ethereal
Form.
Spell Components - Belasco enlists lucky or fate related
items in his castings. Dice, Deck of Cards, etc.
Non-Magical Items:
Not being a fool, Belasco understands that relying completely
on magic will only make him dead. As such he keeps a small number
of conventional weapons and items handy for contingencies..
Nickel
Plated Colt 1911 - A relic from his days as a Giovanni enforcer.
Belasco still keeps this pistol handy. He also has a few special
bullets on him at all times, including silver bullets, magical entropic
charged bullets, and normal dum dums.
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FOLLOWERS: Belasco is the Master
of a Tower of High Sorcery as well as an Interdimensional "Businessman."
As such he has a large number of lackies and employees available to
handle his affairs. However, he is rarely seen with any significant
number of them, as they are quite busy "handling his affairs."

Princess Lilyana Chantel de Montinaque, First Apprentice
- 16 year old daughter of King Albert de Montinaque, who was
cast out by him for offending Queen Marie de Montinaque (her stepmother).
Spoilt brat, with some talent in magic. Belasco spends a good deal
of time teaching her the ways of magic, and she spends a good deal
of time in trouble, which usually results in her cleaning his tower.
This arrangement has provided Belasco with the cleanest wizard's
tower in history.
Recently this young lady has gone missing and the Archmage has
been unable to find her. Quite a connundrum for someone as skilled
at scrying as he. It remains to be seen if she will turn up once
more or if she was swallowed up by some dark place lurking within
his tower never to return.
(I have lost the player for this character, if you are interested
in taking up lessons as her, or even creating a new student for
Belasco, please feel free to contact me.)
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HISTORY:
This is an ongoing project, more of Belasco's history will be added
when the mood strikes me.
31 Oct 1976 - Born to a Gypsy Witch and Marco Giovanni, Grandmother Prophethized
that he would spell doom for the Clan of Death. His mother died during childbirth.
Proxied to Madeliene Giovanni, when he was 18. Then sent to Yale to study
international business.
Upon
graduation he was sent to Meridian California to assist Don Dante DiMera in
his operations there.
30 Oct 1998 - Opens "Dante's Inferno" a nightclub and front
for the Giovanni's illegal gambling operations in Meridian. He named it as
a joke on the real owner's name, his uncle Dante.
Apr 1999 - Meets Vivian DiMera, Dante's grandniece and his own distant
cousin. Vivian is a notorious troublemaker and sets her will to sedducing
Belasco, in as much an attempt to anger her overprotective granduncle as satisfy
her attraction to Belasco. After a short romance she becomes pregnant with
his child. Dante is furious and forbids them from seeing one another.
Oct 2000 - Vivian vanishes, never finds her or his son.
Jun 2004 - The Time of Judgment begins, demons return to the world taking
human bodies as their own, the Antediluvians awake and begin a genocidal war
that decimates the vampire population and the Giovanni Clan, the Werewolves
are hunted to extinction in open and public warfare with the wyrm, the end
has begun.
12 Jun 2004 - An asteroid strikes the moon and splits it in two causing
world wide devastation from the resulting tidal waves. Destruction on a biblical
scale occurs. By the end of the month the world is in ruins and Judgment has
been rendered.
22 Jun 2004 - Belasco is pulled through a Rift to the Splynn market. Makes
a deal with Splynncryth
Sent
to Faerun by Splynncryth to establish an alliance with the Zhentarim.
Kills
a Manshoon clone in order to seal the deal with the Zhentarim for Splynncryth.
Obtains a copy of Manshoon's Grimoire from the dead clone.
As
a reward for his actions on Faerun he is taken as an apprentice by Lord Splynncryth
himself.
Travels
to Phaseworld in order to broker a deal with ***, the negotiations fail, but
he manages to incite a feud between *** and *** amusing Splynncryth by setting
two of his greatest rivals against one another.
After
decades of study under Lord Splynncryth and Manshoon's Grimoire he becomes
an Archmage.
Helps
win a war between Splynn and the Naruni, earns his "freedom."
Hurled
through a rift by a magical conflagration he summoned while dealing with a
renegade group of Kittani. Arrives outside of Castle Nexus.
Uncovers
and becomes the Master of the Tower of High Sorcery in the Wayrath Forest,
just south of the Castle Nexus.