Belasco DiMera Giovanni

+Charmed Italian Gentleman+

Character Synopsis

This character was originally created for play in the Chathouse's East Wing, particularly the Vampire Court Room. He was a gypsy ghoul to the Giovanni Clan, and eventually discovered his magical prowess and became a mage. He was notorious for his "luck" and managed to survive the Time of Judgment which ended White Wolf's World of Darkness. Since then he has had many adventures through time and space, and there is little telling where he will turn up next.

He is no longer a White Wolf character, he has learned too much and been too far for that. I have included some stats for his abilities in the Marvel Super Heroes system for scale only.

 

FULL NAME: Belasco DiMera Giovanni.
TITLE: Archmagus.
CLASSIFICATION:
Master Level Magic Manipulator.
NATIONALITY:
Unrevealed, probably Italian.
PLACE OF BIRTH:
Unrevealed, probably Italy.
OCCUPATION:
Master of the Tower of Wayrath, Adventurer.
KNOWN RELATIVES:
Amaria Belzio Roma (Mother, deceased), Marco Giovanni (Father, deceased), Don Dante DiMera (Uncle), Christian DiMera Giovanni (Son, missing), Andora Marchion Roma (Great-grandmother, missing).
AFFILIATIONS:
Associate of the Zhentarim, Former ghoul to Madeliene Giovanni, Former servitor of Lord Splynncryth of Atlantis.
EDUCATION:
Business degree from Yale University, extensive training by the Giovanni Clan in Necromancy and underworld operations, tutelage in magic at the "hands" of Lord Splynncryth.
BASE OF OPERATIONS:
Tower High Sorcery in Wayrath Forest (He controls a Room in Chathouse's East Wing, this is not the original Tower of Wayreth from the Dragonlance novels, merely a copy created at some point in the wing's history by Justarius its former master).

ELEMENT: Entropy.
DEITY: Belasco was raised a Roman Catholic, and remains so in his own way.
STARSIGN: Unknown.
DESTINY: Unknowable, Belasco has become the embodiment of luck. His destiny is ever-changing with each new twist of fate.

PERSONA: Belasco is notoriously hard to read, and difficult to predict. He has spent years perfecting his poker face and learning to deal with creatures from many different planes. While he appears calm, and gentlemanly even going so far as to offer assistance to those in need at no apparent cost, he is also capable of callous violence and destruction when he feels it is necessary. He is the epitome of Chaos, having no leaning towards law, order, good or evil past that which fits his ever-changing mood.


PHYSICAL TRAITS: Belasco appears as a distinguished middle-aged Italian man. He is in excellent physical health and has the physique of an athlete perhaps half-his apparent age. He is considered handsome by most humanoid standards, and his scintillating magical aura has enthralled many a mystic who has gazed upon it. He wears his hair short, with only a small amount of bangs, closer still on the sides where it has begun to gray. He frames his ever smiling mouth with a neat goatee and keeps the rest of his face razor smooth. His grooming and dress are impeccable and befitting one of his station. He prefers to wear expensive Italian design suits under his robes and vestments with equally expensive Corinthian leather footwear adorning his feet.
Charmed One (Outsider)- Belasco is no longer a true human, but something of a planar being. As such he is immune to aging, and all all enchantments that affect "persons" and any other spell or power specifically targeting mortals.

Height: 6 feet 2 inches
Weight: 180 pounds
Eyes: Shifting Blues
Hair: Graying Black
Fighting: Excellent
Agility: Good
Strength Typical
Endurance: Remarkable
Reason: Incredible
Intuition: Amazing
Psyche: Unearthly

BATTLE ARTS: Belasco is skilled with his fists as well as most small arms. He has spent lifetimes at war and although he usually relies on his magical arts in battle his other abilities should not be discounted. He has the benefits of being trained by some of the finest warriors in the service of Lord Splynncryth and the Zhentarim.

MAGICAL ARTS: Master of Chaos and the Eclectic School of Magic. Belasco Giovanni has access to most magical spells and enchantments. Belasco is also a Disciple of the Tantric Arts, well trained in Giovanni Necromancy and is capable of making numerous magical items and potions. Belasco possesses a copy of Manshoon's grimoire, in addition having spent time apprenticed to Lord Splynncryth himself in Atlantis. The volume of spells available to him is immense. Those listed below include his more common and preferred spells, but in no way is this list exhaustive.

SPELLCRAFT:

Personal Spells - These are spells that draw upon Belasco's personal power, and as such require little concentration or fanfare to cast. He can call upon these powers with no words of gestures at all.

Alter Appearance - AM: Belasco can change his own appearance as well as the appearance of those in the same area. This is done through the use of powerful illusionairy magic.
Eldritch Shields - MN: Belasco is extremely talented at the creation and maintenance of Magical Shields. He can use these to block all manner of physical, energy or magical attack.
Karmic Field - AM: Belasco's personal enchantment spell. This field reflects attacks back upon the attacker using a Karmic Toll. Basically fate pays them back for their ill-intent.
Levitation and Telekinesis - IN: One of the most basic tricks of magic is moving objects without touch. Belasco can manage up to 10 tons of weight without too much strain, though he has been able to manipulate a ship weighing close to 50 tons when focusing his full will.
Telepathy - UN: Belasco has spent many years learning to read the forces and individuals around him, he is capable of reading the thoughts of any being he is aware of, as well as sending thoughts or suggestions to them. With a greater amount of concentration he can even subvert their will and make them his puppet.

All other personal spells he may use are of a Incredible power rank.

Universal Spells - These are spells that call upon the energy of universe, as such they require a bit more hair-pulling and jumping about.

Clone - AM: A trick learned from Manshoon's Grimoire. Belasco can magically create a "clone" of himself or another being, this clone can then be awakened, or kept in stasis to await a possession by another consciousness.
Eldritch Beams/Bolts - AM: Belasco is proficient enough in wielding magic as a weapon to hurl bolts of Fire, Ice, Lightning, Raw magical energy (often called spellfire) or Entropy.
Hexes and Curses -UN: He is capable of changing the luck of someone or inflicting profound and permanent curses.
Illusion Generation - AM: Belasco is skilled at creating and manipulating illusions, he can make images large enough to cover a keep, and convincing enough to fool even the sense of touch. However, his illusions are based off of Fae Glamour, and are instantly destroyed when they come into contact with Cold Iron.
Teleportation - UN: Capable of transporting himself and others to any location he is familiar with, or can see. Blind Teleports are possible, but become more dangerous the less he knows about the destination. He usually calls upon The Amulet of Eyelor to scry the location prior to arrival.

All other universal spells he may use are of an Amazing power rank.

Dimensional Spells - These spells draw their power directly from a planar being, as such they can be extremely powerful. They require a proportionately larger amount of work to cast, as well as exacting a price from the being invoked.

Binding Magics - AM: By invoking the powers of Cytorrak Belasco can cast powerful binding and warding magics.
Dimensional Aperture - MN: Belasco can open rifts by invoking the secrets of the Splugorth.
Enchanting - MN: Belasco can call upon a large number of forces to create or enchant items.
Healing - IN: By calling upon Splynncryth's knowledge of Bio-Wizardry he may heal wounds in himself and others.
Scrying - UN: Eyelor grants him the ability to scry upon anything in the world he currently occupies.

All other dimensional powers he may use are of an Monstrous power rank.

Contingency Spells - These spells are precast and set to go off when certain circumstances are met.

Astral Transfer: This spell is triggered by Belasco's death. Once dead his spirit will immediately be transferred into one of his clones, much as the great Manshoon of Faerun intended to do before the time of Troubles. Belasco has perfected this spell, though he has yet to test it.

Permanent Enchantments - These spells have been enchanted upon Belasco so that they are permanent.

Darkvision: Belasco is only human after all, this spell allows him to see in even magical darkness.
Protection from Normal Missiles: No non-magical missile can strike Belasco until this enchantment is dispelled.
True Seeing: Belasco can see the invisible and planeshifted.

WEAKNESSES:
Window Eyes -
Looking into Belasco's eyes is like looking into a window, they reflect images into his soul and could be used against him if they were understood. Examples include flames when he is angry, a sea storm when he is sad etc. However, it is not wise to stare too deeply into the eyes of an archmage.

Outsider - Can be hedged out by Magic Circle against his alignment (Chaotic Neutral) and other spells designed to deal with Outsiders.

WEAPONS AND ITEMS:
Magical Items:
Belasco possesses a large number of magical items, and is capable of creating original works. Below are a listing of the more common items he uses from his vaults.

Magical Vestment - This golden vest is laced with arcane symbols and devices, it is worn over his suit provides the following: Protection from all Mind-Altering Spells and Life or Level Draining Effects. It can also create a field of protection on command.

Robes of the Vishanti (Artifact) - These simple yet extravagant blue robes are an artifact, making them completely indestructible. Wearing them allows flight and levitation at incredible speeds, provides impressive protection against hostile magic. These robes are also capable of animating and obeying mental commands from anywhere, although doing so requires him to concentrate, making additional magical workings more difficult.

Amulet of Eyelor (Bio-Wizard Artifact) - Radiate a blinding light allowing Belasco to see through disguises and illusion, invoke images of the past, and track physical and ethereal being by their psychic or magical emissions at UN. Any beings following exposed to this light are at -2cs for all of their abilities and spells. Gives +2cs for Mind Probes, Mental Control, and Telepathy.

Bucknard's Everful Purse - This magical purse is capable of creating currency of whatever type is needed. Though it will never create vast sums of wealth, it can create enough per day to pay the mage's expenses.

Eye of Eyelor (Bio-Wizard Artifact) - Detect powerful magic around the world, pinpoint the user, and reveal his or her presence. View other dimensions that the user has been to, or has knowledge of. Scry on individuals the user has knowledge of. This device may also act as a Crystal Ball for Divination purposes.

Manshoon's Grimoire - One of the greatest books of spells on Faerun. It was taken from one of the Clone's of Manshoon whom Belasco killed for Splynncryth.

Open the book if you seek knowledge. Manuals of the Eldritch Arts - Belasco's manual of magic, this book explains in detail the basics of working magic. It was written for his apprentice's and he is constantly updating the master copy. Each apprentice's copy will only reveal the knowledge he has deemed them worthy of, whoever with each bit of increased understanding additional pages will reveal themselves. It is unknown what other magic these books contain, as Belasco is notorious for including hidden enchantments in all of his creations. (You may read a portion of this work by selecting the tome to the right.)

Ring of Sequencing - Capable of holding and instantly casting 3 Spells in sequence, Currently: Mirror Image, Blink and Ethereal Form.

Spell Components - Belasco enlists lucky or fate related items in his castings. Dice, Deck of Cards, etc.

Non-Magical Items: Not being a fool, Belasco understands that relying completely on magic will only make him dead. As such he keeps a small number of conventional weapons and items handy for contingencies..

Nickel Plated Colt 1911 - A relic from his days as a Giovanni enforcer. Belasco still keeps this pistol handy. He also has a few special bullets on him at all times, including silver bullets, magical entropic charged bullets, and normal dum dums.

FOLLOWERS: Belasco is the Master of a Tower of High Sorcery as well as an Interdimensional "Businessman." As such he has a large number of lackies and employees available to handle his affairs. However, he is rarely seen with any significant number of them, as they are quite busy "handling his affairs."

Princess Lilyana Chantel de Montinaque, First Apprentice - 16 year old daughter of King Albert de Montinaque, who was cast out by him for offending Queen Marie de Montinaque (her stepmother). Spoilt brat, with some talent in magic. Belasco spends a good deal of time teaching her the ways of magic, and she spends a good deal of time in trouble, which usually results in her cleaning his tower. This arrangement has provided Belasco with the cleanest wizard's tower in history.

Recently this young lady has gone missing and the Archmage has been unable to find her. Quite a connundrum for someone as skilled at scrying as he. It remains to be seen if she will turn up once more or if she was swallowed up by some dark place lurking within his tower never to return.

(I have lost the player for this character, if you are interested in taking up lessons as her, or even creating a new student for Belasco, please feel free to contact me.)

Belasco in his younger yearsHISTORY: This is an ongoing project, more of Belasco's history will be added when the mood strikes me.

31 Oct 1976 - Born to a Gypsy Witch and Marco Giovanni, Grandmother Prophethized that he would spell doom for the Clan of Death. His mother died during childbirth.

Proxied to Madeliene Giovanni, when he was 18. Then sent to Yale to study international business.

Upon graduation he was sent to Meridian California to assist Don Dante DiMera in his operations there.

30 Oct 1998 - Opens "Dante's Inferno" a nightclub and front for the Giovanni's illegal gambling operations in Meridian. He named it as a joke on the real owner's name, his uncle Dante.

Apr 1999 - Meets Vivian DiMera, Dante's grandniece and his own distant cousin. Vivian is a notorious troublemaker and sets her will to sedducing Belasco, in as much an attempt to anger her overprotective granduncle as satisfy her attraction to Belasco. After a short romance she becomes pregnant with his child. Dante is furious and forbids them from seeing one another.

Oct 2000 - Vivian vanishes, never finds her or his son.

Jun 2004 - The Time of Judgment begins, demons return to the world taking human bodies as their own, the Antediluvians awake and begin a genocidal war that decimates the vampire population and the Giovanni Clan, the Werewolves are hunted to extinction in open and public warfare with the wyrm, the end has begun.

12 Jun 2004 - An asteroid strikes the moon and splits it in two causing world wide devastation from the resulting tidal waves. Destruction on a biblical scale occurs. By the end of the month the world is in ruins and Judgment has been rendered.

22 Jun 2004 - Belasco is pulled through a Rift to the Splynn market. Makes a deal with Splynncryth

Sent to Faerun by Splynncryth to establish an alliance with the Zhentarim.

Kills a Manshoon clone in order to seal the deal with the Zhentarim for Splynncryth. Obtains a copy of Manshoon's Grimoire from the dead clone.

As a reward for his actions on Faerun he is taken as an apprentice by Lord Splynncryth himself.

Travels to Phaseworld in order to broker a deal with ***, the negotiations fail, but he manages to incite a feud between *** and *** amusing Splynncryth by setting two of his greatest rivals against one another.

After decades of study under Lord Splynncryth and Manshoon's Grimoire he becomes an Archmage.

Helps win a war between Splynn and the Naruni, earns his "freedom."

Hurled through a rift by a magical conflagration he summoned while dealing with a renegade group of Kittani. Arrives outside of Castle Nexus.

Uncovers and becomes the Master of the Tower of High Sorcery in the Wayrath Forest, just south of the Castle Nexus.

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